package Items;

/**
 * Class that keeps track of all the itemIDs
 * @author Hetalar
 * 10/02/2012
 */
public class ItemID
{
	/**
	 * Syntax: public static final int ID_<NAME> = <ID>;
	 * Please place the id under the appropriate headings.
	 */
	//************* 0-1000 Generic Items *************//
	//0-1000 - Consumeables
	
	//************* 1001-3000 Head *************//
	//1001-1500 Generic
	//1501-2000 Mage Based Gear
	//2001-2500 Ranger Based Gear
	//2501-3000 Warrior based gear
	
	//************* 3001-5000 Chest *************//
	//3001-3500 Generic
	//3501-4000 Mage Based Gear
	//4001-4500 Ranger Based Gear
	//4501-5000 Warrior based gear
	
	//************* 5001-7000 Legs *************//
	//5001-5500 Generic
	//5501-6000 Mage Based Gear
	//6001-6500 Ranger Based Gear
	//6501-7000 Warrior based gear
	
	//************* 7001-9000 Boots *************//
	//7001-7500 Generic
	//7501-8000 Mage Based Gear
	//8001-8500 Ranger Based Gear
	//8501-9000 Warrior based gear
	
	//************* 9001-11000 Tools *************//
	//**** 9001-9500 Spade ****//
	//9001-9100 Wood
	//9101-9200 Stone
	//9201-9300 Iron
	//9301-9400 Gold
	//9401-9500 Diamond
	
	//**** 9501-10000 Pickaxe ****//
	//9501-9600 Wood
	//9601-9700 Stone
	//9701-9800 Iron
	//9801-9900 Gold
	//9901-10000 Diamond
	
	//**** 10001-10500 Hatchet ****//
	//10001-10100 Wood
	//10101-10200 Stone
	//10201-10300 Iron
	//10301-10400 Gold
	//10401-10500 Diamond
	
	//**** 10501-11000 Hoe ****//
	//10501-10600 Wood
	//10601-10700 Stone
	//10701-10800 Iron
	//10801-10900 Gold
	//10901-11000 Diamond
	
	//************* 11001-11500 Weapons *************//
	//**** 11001-11500 Sword ****//
	//11001-11100 Wood
	//11101-11200 Stone
	//11201-11300 Iron
	//11301-11400 Gold
	//11401-11500 Diamond
	
	//**** 11501-12000 Bow ****//
	
	//**** 12001-12500 Wand ****//

}
